Wooden baseball-bat sounds: "Hitting baseball w. wooden bat.wav" by CGEffex (https://freesound.org/people/CGEffex/sounds/93136/), licensed under CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/). Modified: selected excerpts, mono conversion, filtering, normalization and fades. Other recorded sound credits (CC0 1.0, https://creativecommons.org/publicdomain/zero/1.0/): Baseball Into Glove.aif — keus92 — https://freesound.org/people/keus92/sounds/432502/ Muscle_Idle.ogg, Revving.ogg and Revving_2.ogg — FreeCarSoundsGaming — https://freesound.org/people/FreeCarSoundsGaming/ Acceleration Car — Fabrizio84 — https://freesound.org/people/Fabrizio84/sounds/457958/ Screeching Tires #4 — Dorian CLAIR / BigSoundBank — https://bigsoundbank.com/screeching-tires-4-s2371.html Car Crash (recorded metal/glass foley) — squareal — https://freesound.org/people/squareal/sounds/237375/ Small Crowd Applause 1 — snakebarney — https://freesound.org/people/snakebarney/sounds/138113/ Crowd Talking Quietly Stadium.mp3 (recorded in a concert hall) — FunWithSound — https://freesound.org/people/FunWithSound/sounds/381373/ Environment: Industrial Sunset Pure Sky, Poly Haven / CC0. https://polyhaven.com/a/industrial_sunset_puresky Athlete and spectator: Microsoft Rocketbox, MIT. https://github.com/microsoft/Microsoft-Rocketbox Concept Sport (adapted Car Concept) Based on "Car Concept", model and textures by Eric Chadwick, copyright 2024 Darmstadt Graphics Group GmbH. Licensed under Creative Commons Attribution 4.0 International (CC BY 4.0). License: https://creativecommons.org/licenses/by/4.0/ Source: https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/CarConcept Source license: https://github.com/KhronosGroup/glTF-Sample-Assets/blob/main/Models/CarConcept/LICENSE.md Original public-domain concept design by Unity Fan: https://sketchfab.com/3d-models/free-concept-car-004-public-domain-cc0-4cba124633eb494eadc3bb0c4660ad7e Changes made for this adaptation: - Simplified geometry from 213,347 to 139,839 triangles, preserving smooth normals, UVs and PBR materials. - Removed Khronos and 3D Commerce branding from license plate, emissive maps and tire-side color/normal maps; removed these three image assets from the prepared GLB. - Replaced the plate and tire sides with plain material colors. - Reduced the metallic-paint normal-map strength, adjusted red paint and rim roughness. - Neutralized the source model's initial 30-degree front-wheel steering. - Added four named wheel-spin groups, keeping brake calipers separate from rolling parts. This adaptation is also supplied under CC BY 4.0. No endorsement by the original artists, Darmstadt Graphics Group, Khronos Group or Unity Fan is implied. The original source file contains trademark graphics excluded from its Creative Commons license. Use concept-sport-unbranded.glb for the racing game; CarConcept-source.glb is retained only as source provenance. ROADSIDE OAK Generated from EZ-Tree 1.1.0 by Daniel Greenheck, using the Oak Medium preset (seed 35729), bundled oak bark/leaf textures and the MIT-licensed generator. Source: https://github.com/dgreenheck/ez-tree Pinned package: https://www.npmjs.com/package/@dgreenheck/ez-tree/v/1.1.0 License: https://github.com/dgreenheck/ez-tree/blob/main/LICENSE Copyright (c) 2024 Daniel Greenheck. The full required MIT copyright/permission notice is preserved in EZ-TREE-LICENSE.txt. Retain that file with distributed copies of this asset. Preparation changes: leaf count 16, leaf size 2.62, scaled to 9 meters tall, converted to standard PBR materials, static geometry exported to standalone GLB with 1K embedded textures, named Oak_Bark and Oak_Leaves meshes. No wind animation or runtime dependency on EZ-Tree is required by the exported model. Current upstream texture attribution is retained in EZ-TREE-TEXTURE-LICENSE.md: https://github.com/dgreenheck/ez-tree/blob/main/src/app/public/textures/LICENSE.md It identifies leaf textures as licensed under the project license and the demo bark library as CC0 material from ambientCG. WOODLAND GROUND Forest Ground 01 by Rob Tuytel, Poly Haven. Source: https://polyhaven.com/a/forrest_ground_01 License: CC0 1.0 Universal. License page: https://polyhaven.com/license Terms: https://creativecommons.org/publicdomain/zero/1.0/ Credit is appreciated but not required for this ground material. Original 1K diffuse, OpenGL normal and roughness JPEGs were downloaded without modification and matched the official Poly Haven API MD5 values. PREVIEW ONLY Preview rendering uses Three.js (MIT, notice in render-lib/LICENSE). Preview illumination uses Industrial Sunset (Pure Sky), Sergej Majboroda and Jarod Guest, Poly Haven, CC0: https://polyhaven.com/a/industrial_sunset_puresky The preview renderer and HDR are not dependencies of roadside-oak.glb. MIT License Copyright (c) 2024 Daniel Greenheck Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.